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levels and actors

PostPosted: Tue Oct 18, 2016 3:07 am
by ckn087
Is it best to make each level as its own .ged file? And what is the best way to create a group of actors that are the exact same without making the events for every single one? I clicked array but everytime I shoot one or the other and destroy it, it kills all of them at once. I made a global integer variable called enemy_hits so that you have to hit them 3 times to kill. Please help!

Re: levels and actors

PostPosted: Tue Oct 18, 2016 1:17 pm
by schnellboot
ckn087 wrote:Is it best to make each level as its own .ged file?

Personally, I don't like to use multiple geds because when you change a global actor (i.e. player actor), you have to manually apply the changes in all ged files.
I would rather have the level loaded out of a text file to keep the ged clean.

Re: levels and actors

PostPosted: Tue Oct 18, 2016 3:51 pm
by ckn087
Ok how do I make them as a text file? And what about actors? I made an array of them and when I kill one all of them die.