I think that Mercenary Kings is a good representation of what I was picturing for the menus and even the style of graphics. I think ours would be a little more colorful, I think that the building you made has nice warm colors like I'm imagining, also the initial picture of the main character has nice reds and yellows like I've been picturing.
But yeah, that crafting system looks alright, I do think that Minecraft's way of handling crafting is really nice and simplistic, but some kind of mixture between the two would be nice. I've never been much of a crafter in games, I customize and create my characters all the time, spending a lot of time on making a cool character, but I've never been one for crafting a trap or something in RPGs.
I think the reason that is, is because so many crafting systems in games require you to go through a boatload of menus (that's a lot). I like minecraft's system because it's so easy and quick, a little restricted and not as complex, but it opens up the crafting system to a bigger audience. So if we could merge the easy to navigate with complex and deep system of crafting, it would turn out better than one or another.
I'm still so impressed by that drill concept you made.
Well, I hope this project gets realized and comes into existence, it seems gE really bounces around from activity to inactivity. I'm not a good programmer or much of an artist, I think I just have ideas in my head that want to come out, but not even all that many, I need to respond to someone else's idea and build on it instead of come up with my own. That's why I've been so absent from this project.