Basketballs

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Basketballs

Postby akr » Wed Aug 10, 2011 6:40 am

Gents, I implemented a mouse joint in the new 1.5 prototype. Here is how it works. Drag around the dynamic actors and have fun!

The .ged can be read with the newest ge1.5. Will be available in the next 24hrs.

basketballs.zip
(1.1 MiB) Downloaded 471 times
Attachments
basketballs.JPG
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Re: Basketballs

Postby lcl » Wed Aug 10, 2011 11:33 am

Good work, +1! :D
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Re: Basketballs

Postby Camper1995 » Wed Aug 10, 2011 3:46 pm

That is amazing! Excellent. It would be even better if you will be able to set angle and speed of the dynamic object and then like...throw them.
(Angry birds?)

+ for Andreas :P
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Re: Basketballs

Postby akr » Wed Aug 10, 2011 8:28 pm

Camper! Nice to talk to you again! Thats no problem. The current example demonstrates follow mouse. Use applyForce if you want to build a cannon.
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Re: Basketballs

Postby Camper1995 » Thu Aug 11, 2011 11:53 am

Cool. I'll try that. Thanks. :)
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Re: Basketballs

Postby alexandrefredenucci » Mon Aug 15, 2011 4:34 pm

Awesome work akr ^^
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Re: Basketballs

Postby akr » Mon Aug 15, 2011 8:56 pm

Thanks Alexandre. I uploaded the ged today on game-editor.net to investigate .ged. Lemme know your thoughts.

Btw I am travelling to spain tomorrow. Will drive through france. Lemme know where u are located and I will come and bring some beers! :)
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Re: Basketballs

Postby Chai » Wed Aug 17, 2011 4:07 pm

Awesome work here Akr, >_<
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Re: Basketballs

Postby savvy » Wed Sep 21, 2011 11:27 am

Probably a stupid question, but where is the GED? the file there is the exe, looks amazing and id love to know how it works so where is the GED? XD

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Re: Basketballs

Postby schnellboot » Wed Sep 21, 2011 11:33 am

savvy wrote:Probably a stupid question, but where is the GED? the file there is the exe, looks amazing and id love to know how it works so where is the GED? XD

savvy


akr wrote:I uploaded the ged today on game-editor.net to investigate .ged.
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Re: Basketballs

Postby skydereign » Wed Sep 21, 2011 11:34 am

You have to download the newest gE 1.5 version (windows). The actual file is in examples. As per usual, you'll need to log in first but here is the link. http://game-editor.net/index.php/downloads/category/4-binaries
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Re: Basketballs

Postby savvy » Wed Sep 21, 2011 11:39 am

thanks a lot skydereign
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Re: Basketballs

Postby savvy » Wed Sep 21, 2011 11:52 am

ERROR:
if you make a dynamic actor and set text to it (which shouldnt be allowed maybe?) and click game mode, it crashes.

just lettin ya know
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Re: Basketballs

Postby savvy » Wed Sep 21, 2011 12:04 pm

This engine makes everything so easy now, water effects... make a blue dynamic ball with 0 friction....too easy.
--> For my help, i ask for a simple +1 if it helps! ^-^
--> I dont code, I type art which you dont understand.
--> I keep winning the 3D model challenge at college, teacher says: "you keep winning im not giving you prizes".
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Re: Basketballs

Postby akr » Thu Sep 22, 2011 7:16 am

savvy wrote:ERROR:
if you make a dynamic actor and set text to it (which shouldnt be allowed maybe?) and click game mode, it crashes.

just lettin ya know

thanks for letting me know. dynamic text actors not supported.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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