iPhone Port

Questions, comments and discussion about the Game Editor development.

iPhone Port

Postby makslane » Thu Apr 30, 2009 1:29 pm

The development of the iPhone engine was started by a developer at rentacoder.com
I hope have good news in the next months.

More info:
http://code.game-editor.com/ticket/4
http://code.game-editor.com/ticket/14
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Re: iPhone Port

Postby Kalladdolf » Thu Apr 30, 2009 2:40 pm

This already is good news! I'm happy you found someone to help you (at least with the iPhone business).
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Re: iPhone Port

Postby BlarghNRawr » Sat May 02, 2009 6:33 pm

awesome!
i might have to buy ge full if this gets finished
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Re: iPhone Port

Postby Azou » Sun May 03, 2009 8:07 am

Great! I already transfered all my data into my itouch! Waiting for this impatiently!!
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Re: iPhone Port

Postby makslane » Thu Aug 27, 2009 12:37 pm

The rentacoder developer can´t finish the project.
So, I´m looking for new coders now.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
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Re: iPhone Port

Postby Chai » Wed Sep 02, 2009 1:55 pm

Hopefully, we will have a good news soon.
Thank you for your development.
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Re: iPhone Port

Postby WauloK » Mon Sep 07, 2009 3:29 am

How would this work?
iPhone games have to have the final compile on a Macintosh and digitally signed there.
Will we be able to make games using game-editor on any computer then later sign it on a Mac?
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Re: iPhone Port

Postby makslane » Mon Sep 07, 2009 1:59 pm

I think is possible compile and sign using other platform otherthan a Mac.
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Re: iPhone Port

Postby WauloK » Mon Sep 07, 2009 9:31 pm

Cool!
This will be the first one to do it then. I can't wait :)
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Re: iPhone Port

Postby Chai » Tue Sep 08, 2009 3:30 pm

If the Iphone port is done.
I think, it will help us all for selling our software and program.
Since, the Iphone sell system is so good.
During, I try to sell for Windows Mobile these days.
The sell is not quite good as it should be.

So, Iphone port is my last hope too.
I wish it could be done soon. I really wish.
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Re: iPhone Port

Postby WauloK » Tue Sep 08, 2009 8:54 pm

Yes and you wouldn't want to try and sell your game via the Windows Mobile Marketplace ...
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Re: iPhone Port

Postby Kalladdolf » Sun Sep 20, 2009 8:20 pm

How exactly does this work, then?
Will GE only be able to export games to the iPhone platform or will it also be able to access the iPhone's (and iTouch's) most loved features such as the gravity sensor, multiple touch, sensitivity touch etc.?
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Re: iPhone Port

Postby makslane » Mon Sep 21, 2009 12:44 pm

The idea is to support the sensors.
I´m not sure yet how make the multitouch support.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
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Re: iPhone Port

Postby Kalladdolf » Wed Sep 23, 2009 12:02 am

Yes,
the multitouch is essential though, as there are no keys to press on the iPhone/iTouch (unless we're only making point'n'click games).
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Re: iPhone Port

Postby Chai » Wed Sep 30, 2009 2:46 pm

I'm just curious that
The Iphone port project is still progressing? or it is temporaly stopped?

Because, I belive that the Iphone market is the strongest market for a mobile phone right now.
Besides, every game maker software for Iphone is keep expanding.

So, if the GE can make the Iphone port.
That would be so awesome.

Best regards,
Chai
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