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Re: Tower Defense Full Version!

PostPosted: Sun Apr 01, 2012 3:53 am
by DST
It's all done in the canvas actor. Go through the array, get every creep's health and x/y position, then draw there.

Re: Tower Defense Full Version!

PostPosted: Sun Apr 01, 2012 4:27 am
by friedfish
oh, sorry i did not really put my point there... i know how to put it on the same place as the creeps and getting their health... just as you said... what i want to know is how are you drawing the health bars... sorry about not being clear... thanks for answering... :) :) :)

Re: Tower Defense Full Version!

PostPosted: Mon Apr 02, 2012 12:08 am
by happyjustbecause
I never played this game, but it's really good. A bit too easy, but I liked it a lot. :D

Cool to see full versions of gameEditor games.

Re: Tower Defense Full Version!

PostPosted: Thu Feb 23, 2017 1:40 pm
by snouty
Love the game, played it a lot and it's really nicely done. Can it be compiled for Mac? I wanted to send it to my daughter and of course she has a Mac :)

I see the code is two separate GED files, one for the menu and one for the game. How does that work, does one exe call the other. Sorry if this is a FAQ or just a stupid question. :)

regards

Phil

Re: Tower Defense Full Version!

PostPosted: Thu Feb 23, 2017 4:25 pm
by jonathang
snouty wrote:Love the game, played it a lot and it's really nicely done. Can it be compiled for Mac? I wanted to send it to my daughter and of course she has a Mac :)

I see the code is two separate GED files, one for the menu and one for the game. How does that work, does one exe call the other. Sorry if this is a FAQ or just a stupid question. :)

regards

Phil


Hey Phil, welcome to the forums! :)
The game should be able to be compiled to the Mac but the developer hasn't been on for quite some time. I think back then when this game was made gE wasn't able to export a game for the mac yet. (I may be wrong though.)

Re: Tower Defense Full Version!

PostPosted: Thu Feb 23, 2017 5:19 pm
by lcl
snouty wrote:I see the code is two separate GED files, one for the menu and one for the game. How does that work, does one exe call the other. Sorry if this is a FAQ or just a stupid question. :)

Yes, in the menu GED there is code that calls the function LoadGame(); which is used to start up another exported Game Editor game. Here's a link to LoadGame(); in Game Editor's Script Reference definition: http://game-editor.com/docs/script_refe ... m#LoadGame

Also, welcome to the forum snouty! :D