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Funland Golf

PostPosted: Sat Jan 24, 2009 2:41 pm
by DST
Total Construction Time: 8 hours

The score isn't always right, but i don't really understand how scoring in golf works anyway....

In every other way this is a working golf game.

I know, i know, who likes golf, right? I just think its interesting to see how many kinds of games can be made with GE.

Anyone could take this and put in some fun colorfull miniature golf graphics....:D

Re: Funland Golf

PostPosted: Sun Jan 25, 2009 5:05 am
by Fuzzy
A very 80s feel to it. I enjoyed this.

Except the part where Clouds mamma slapped Sephiroth in the face and said "you aint my sisters baby's daddy!" and then he went postal and burned the village down.

I think it all happens by the third hole. Watch for it.

Re: Funland Golf

PostPosted: Sun Jan 25, 2009 10:20 am
by Camper1995
Wow, its great. It haves good graphic and its little bit 3D :D

...Good work Fuzzy :)

Re: Funland Golf

PostPosted: Sun Jan 25, 2009 1:29 pm
by jimmynewguy
By Golly Gee DST that's amazing!

love the 3d-ish ball flying effect :D

Re: Funland Golf

PostPosted: Mon Mar 30, 2009 12:04 pm
by Bee-Ant
I like golf !!!
Well, golf is not a sport for me...but...

Re: Funland Golf

PostPosted: Sun Aug 15, 2010 9:50 pm
by SquirmMaster
If anyone ever decides to help me then I am going to make my first game called, "ATTACK OF THE EVIL SQUIRMS" :o

Re: Funland Golf

PostPosted: Sun Aug 15, 2010 9:53 pm
by SquirmMaster
I like all of your games, but if you were to ask me what game is the most professional then the award would go to WinterBlast1, WinterBlast2, and hopefully WinterBlastRemax

Re: Funland Golf

PostPosted: Sun Aug 15, 2010 10:03 pm
by SquirmMaster
The most addicting game would be so far for me Tower Defense.(even though it is easy, even on hard mode :o )

Re: Funland Golf

PostPosted: Mon Aug 16, 2010 10:42 pm
by SquirmMaster
Sorry DST, I meant to say target defense. :oops: I don't know what I was thinking.

Re: Funland Golf

PostPosted: Thu Aug 19, 2010 4:52 pm
by matthornb
Very cool.

I tried GE years ago - 2004-2005 - and (actually) had attempted to make a minigolf game with it.

My problem, though, was that I couldn't make the code work. (I'm more of an artist than a programmer)

Fast forward to this year - I've been designing a minigolf game yet again, with a different art concept. This time it's "Miniature minigolf".

That is, the graphics will be built with dollhouse-scale (1:12 scale) miniatures, and the occasional stop-motion animated obstacle. The perspective is isometric, as before, or as close as I can get to isometric with real-world photography as the starting point.

I'd planned on making a minigolf game with a different game design tool than Game Editor - but after seeing that GE has so many possible output platforms, and that you've already developed an essentially functional golf game with it, I'm leaning towards GE as my tool of choice for the project.

Anyway, I'd like to use Funland Golf as a reference (and starting point) when developing my minigolf game. I don't see my miniature golf project gearing up until the end of this year, as I'm knee-deep in other projects right now - but at some point I'd like to discuss the project with you.

Re: Funland Golf

PostPosted: Fri Aug 20, 2010 5:40 pm
by Hblade
Wow awesome DST :D