Gelman! (Demo 2!) - Source codes released!

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Re: Gelman! (Demo 2!)

Postby Freddy » Fri Mar 28, 2008 11:34 pm

This may be what Ive been searching for, for so long!
Questions:
1. Do you need anything prior to this software to create a midi thing or whatever?
2. How do you start recording?
3. I dont have a third question?
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Re: Gelman! (Demo 2!)

Postby pyrometal » Sat Mar 29, 2008 2:06 am

Read the tutorial inside the download and you should be good to go! It'll answer those questions.
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Re: Gelman! (Demo 2!)

Postby Game A Gogo » Sat Mar 29, 2008 4:57 am

pyrometal wrote:You want to know which program I used? Here's a link! And its free!

http://www.modplug.com/

Its modplug tracker by the way...


this is... TOTAL PWNAGE!!!! I used that program since 2-3 years ago, gotten good with it :3
Programming games is an art,
    Respect it.
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Re: Gelman! (Demo 2!)

Postby Freddy » Sat Mar 29, 2008 3:01 pm

pyrometal wrote:Read the tutorial inside the download and you should be good to go! It'll answer those questions.

Where is the tutorial located? (If its anywhere in the help section, I cant open it with my vista :x )
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Re: Gelman! (Demo 2!)

Postby pyrometal » Sat Mar 29, 2008 4:40 pm

Its an "MS Word" document inside the program's folder.
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Re: Gelman! (Demo 2!)

Postby Bee-Ant » Tue Apr 01, 2008 1:28 pm

pyrometal wrote:Bee-Ant's "Con #3" is now fixed! Just thought I'd let you guys know.

I still cant see the fixed thing (sorry)...when he collides with the wall while jumping...the collide event shouldnt affect it's yvelocity...
Errmmm...this is the demo...(what I mean)
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CollideDemo.zip
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Re: Gelman! (Demo 2!)

Postby pyrometal » Tue Apr 01, 2008 6:03 pm

bee-ant, I also mentioned that I didn't update the version somewhere else in my posts. I fixed it, I just didn't re-upload it yet, thanks anyway, (although I definetly know how!) Bye now!

Edit: I should add that it was fixed for JUMPING UP ONLY. You stick again the walls if your velocity is downwards. This is because I need this feature to give him ceiling and wall travelling abilities I want. I'll consider improving this system even more for your sake. I have an idea of what I should add to the wall stick control to make it even more manageable. I'll PM you when I update my game again. Cheers!
Last edited by pyrometal on Tue Apr 01, 2008 6:11 pm, edited 1 time in total.
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Re: Gelman! (Demo 2!)

Postby Kalladdolf » Tue Apr 01, 2008 6:08 pm

when will you upload the final version?
(I mean, any goal in sight?)
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Re: Gelman! (Demo 2!)

Postby pyrometal » Tue Apr 01, 2008 6:13 pm

This game is going to be huge! So I'll need a lot of time to finish it ok? Be patient, you won't regret it (I hope).
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Re: Gelman! (Demo 2!)

Postby Kalladdolf » Tue Apr 01, 2008 6:30 pm

sure, was just a btw-question :D
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Re: Gelman! (Demo 2!)

Postby pyrometal » Thu Apr 03, 2008 12:41 am

Updated! (For bee-ant's sake)

-Gelman can now jump out of his rocket move.
-Gelman's jumping "ball form" is slightly smaller so he can jump through small holes more easily
-He can now attack while in cube mode (attacks deal no damage yet though)
-And of course: improved jumping! Gelman will now only stick to walls if his velocity is downwards and the "UP" key is pressed.

There is also a small extension to the world, nothing major... I haven't worked a lot on this project lately, so not many differences with the last version, only what was stated above. Have a nice day!
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Re: Gelman! (Demo 2!)

Postby Bee-Ant » Fri Apr 04, 2008 8:15 am

Is this the fixed version special for me?thanks :oops: :lol:
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Re: Gelman! (Demo 2!)

Postby pyrometal » Fri Apr 04, 2008 5:40 pm

Ha ha, no problem!
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Re: Gelman! (Demo 2!)

Postby Bee-Ant » Sat Apr 05, 2008 9:39 am

The latest one better than before (in my opinion), but I still can see when Gelman and Fireman discuss, Fireman in back of Gelman, not beside him... :?
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Re: Gelman! (Demo 2!)

Postby pyrometal » Sat Apr 05, 2008 12:16 pm

That's weird, you seem to be the only person with this problem... I'll find a way to make sure that doesn't happen.
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