Sims 2D

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Sims 2D

Postby speckford123 » Thu Dec 20, 2007 7:40 pm

CONTROLS
------------
~most options should appear in the text at the top of the screen when playing.~

ASDW - Movement
Left - Enter most objects, use/wear for others (Using the toilet currently requires you to hold down this key)
Right - Exit entered objects
Up - Special functions
P - When the bladder icon flashes red, press this quickly to hold it in longer to make it to the toilet
G - When standing on undergarments, this picks them up to throw them away in a garbage can, or carry around. Press G again to drop the item.

F12 - Opens a menu to remap keys

Insert - Wear/remove bra
Delete - Wear/remove underwear/diaper
Home - Wear/remove Shirt
End - Wear/remove pants/skirt
Page up - might be used for backpacks later
Page down - Wear/remove shoes

(The last 6 keys currently can't be remapped)
Last edited by speckford123 on Sat Jul 16, 2016 4:10 pm, edited 15 times in total.
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Re: Sims 2D

Postby Rux » Thu Dec 20, 2007 10:42 pm

Cool XD!
I'm not good at coming up with signatures...
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Re: Sims 2D

Postby Troodon » Fri Dec 21, 2007 7:07 pm

Wow, sounds cool. I downloaded it but havent tested it. I will test soonly.
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Re: Sims 2D

Postby Spidy » Sat Dec 22, 2007 3:48 pm

yeah I downloaded it but havent tested it too!i will test it soon cuz using my brother pc and there is no GE in my brother pc
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Re: Sims 2D

Postby Game A Gogo » Sun Dec 23, 2007 1:45 am

very nicely done! lol, I pee'ed in the shower xD
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Re: Sims 2D

Postby speckford123 » Sun Dec 23, 2007 5:00 am

well then since its becoming popular i guess ill keep up the updates :D

also, got any ideas? post them here! post ideas for clothes,objects,stores etc! (ill se what i can do)

PS. on the beta actors(right side of view) on their create actor events, remove the destroy actor events to see them in game.
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Re: Sims 2D

Postby Troodon » Sun Dec 23, 2007 11:22 pm

Perhaps you could replace the attribute text values with visual metters? Like in the original sims.
I didn't have time to test this version completely for example test if the character starts to complain if she lacks something etc. Oh yeah, how much do you want to follow the sims? I mean, do you want to make your own version or do you want to make a free to everybody-version of the original game?
Is it meant that the actor can't get out from the house?

Cool demo btw! And cool idea! I'll stay tuned for next release. :D
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Re: Sims 2D

Postby speckford123 » Sun Dec 23, 2007 11:58 pm

tekdino wrote:Perhaps you could replace the attribute text values with visual metters? Like in the original sims.


im working on that part, the version your seeing is the beta im using to make it. it includes some debug stuff. and ill do the icons next

also yes, this is going to be a free game just for enjoyment so be assured that youll even get full versions

finally, your not stuck in your house, im making an entire (weird and for some reason almost all female) community!
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Re: Sims 2D

Postby speckford123 » Mon Dec 24, 2007 1:48 am

IMPORTANT: The updates will be edited into the first post with its version number,
also these updates can be minor such as requests someone had asked.
on description will be brief detail of what was added.

And also dont be afraid to ask for updates you would find interesting to have :D
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Re: Sims 2D

Postby Spidy » Mon Dec 24, 2007 8:13 am

thats very cool this is so great make the full game speckford anyhelp on the sprites ask me
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Re: Sims 2D

Postby speckford123 » Mon Dec 24, 2007 4:50 pm

Spidy wrote:thats very cool this is so great make the full game speckford anyhelp on the sprites ask me


well i dont know when the full version will exist because it can allways expand
as for sprites i dont need much help, but if you want a personalized item included you can send your own sprites :D

my first update is included (in first post)
as for the next release, it will include fixes for the activation regions, because the original actor needs to be in region, not just the tiles :|
oh well it wont take long

the game will have small updates everyday that i have time, so keep an eye out!
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Re: Sims 2D

Postby speckford123 » Tue Dec 25, 2007 2:21 pm

im sorry the next update is delayed. im very busy during christmas
sorry for the inconvenience (ive always wanted to say that :P )
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Re: Sims 2D

Postby speckford123 » Wed Dec 26, 2007 1:59 am

the next update, which fixed some problems, is released
also this version has some glitches i will need to fix

im sorry to announce though that it is an .exe
this was because the game and source files were over the 2mb limit
i may change file formats to decrease size in the future
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Re: Sims 2D

Postby Troodon » Wed Dec 26, 2007 9:45 am

I'll check the demo soon. :D
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Re: Sims 2D

Postby speckford123 » Wed Dec 26, 2007 3:08 pm

everyone I was soon getting ready for an update, however I need to ask a queston....
when an object is created and brought to the house, if you leave its destroyed. know a way to fix this?
I was thinking of putting a region over the full level overlapped with the individual ones, then remove the house region so its allways loaded.
I dont think that works the way i want, any ideas?
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