WINTER BLAST REMAX - Beta Updated 15 June 2012

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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Wertyboy » Fri Aug 19, 2011 2:15 am

He told me he leave programmer to art!!!
If you don't believe me... ask him
left... well... kinda
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby NightOfHorror » Fri Aug 19, 2011 3:43 am

What was the date of him telling you that. I bet he decided not to.
viewtopic.php?f=2&t=12136
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby schnellboot » Fri Aug 19, 2011 6:44 am

he didnt
- Joined Mar 31, 2007, but no games finished. -
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Troodon » Fri Aug 19, 2011 10:52 am

He just told me some weeks ago that he is working on WBR.
I can't die, I already tried
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Fri Aug 19, 2011 12:15 pm

Latest update:
Since there's no way to fix the crash on LoadGame function...
I decided to rewrite the whole codes T_T
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Jagmaster » Fri Aug 19, 2011 12:18 pm

Bee-Ant wrote:Latest update:
Since there's no way to fix the crash on LoadGame function...
I decided to rewrite the whole codes T_T

Rewrite EVERYTHING?!? Wow.

Well, glad to see you're still working on this. :)
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Wertyboy » Fri Aug 19, 2011 12:34 pm

Bee-Ant wrote:Latest update:
Since there's no way to fix the crash on LoadGame function...
I decided to rewrite the whole codes T_T

Wha? that mean you are still working as programmer? Still working with Game Editor?
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby MrJolteon » Fri Aug 19, 2011 12:44 pm

Werty:
Troodon wrote:He just told me some weeks ago that he is working on WBR.
Owner of the #GameEditor IRC channel at esper.net
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Wertyboy » Fri Aug 19, 2011 12:55 pm

Oh!.......
.......
.................................
...............................
YAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! IZE, When can i control you?!!!!!!!!!!!!!!
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby NightOfHorror » Sat Aug 20, 2011 1:47 am

That is great to hear and I like my new quest the most.
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby NightOfHorror » Fri Oct 07, 2011 3:31 pm

Bee, any updates by any chance. :P
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Bee-Ant » Thu Oct 13, 2011 2:22 am

NightOfHorror wrote:Bee, any updates by any chance. :P

The news you can get are just:
- The code rewriting went good so far
- The map load process become much faster
- No more crash on loading the map, but minor bugs still appear
- The code become cleaner (it was full of junks)
- Minor changes on the function and library
- The downside is, it consumes more CPU in the first load

The sum, everything went well as intended...but for now I'm still busy with school, so I guess I will take a break for a while :(
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby NightOfHorror » Thu Oct 13, 2011 3:53 am

Hey, at least I know you are still here, and you are doing good. You have a lot of dedication to rewrite the whole code of a game. Most would just leave it as it is, and only change codes that have to be changed. Now I want to do something with TTM and the fact it is divided into gets, but I really want to start working on TTM part2 with kren if he is still up to it.
You deserve a +1. :D
viewtopic.php?f=2&t=12136
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby lcl » Thu Oct 13, 2011 6:34 am

Bee-Ant wrote:The news you can get are just:
- The code rewriting went good so far
- The map load process become much faster
- No more crash on loading the map, but minor bugs still appear
- The code become cleaner (it was full of junks)
- Minor changes on the function and library
- The downside is, it consumes more CPU in the first load

The sum, everything went well as intended...but for now I'm still busy with school, so I guess I will take a break for a while :(

Nice to hear there has been updates!
Anyway, is that CPU consuming thing something where you load
many things in one frame? With for loops?

Because then you can split it to littler pieces and do the work during few more frames
and with this done you can make a loading status bar which shows the progress.
I made this few days ago for loading bitmaps to game. It is much nicer to have
a load screen which tells the progress than that there is a huge loop doing big things and game frozes. You know what I mean? :)
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Re: WINTER BLAST REMAX - Progress Updated 11 February 2011

Postby Wertyboy » Thu Oct 13, 2011 10:39 am

Bee, does Gameplay and Story updating?
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