WINTER BLAST 2 - Full Version (Update at page 1)

Talk about making games.

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby asmodeus » Mon Mar 30, 2009 12:42 pm

Oh, and one more thing: Could you make a version which I don't have to install? I'Ve already got enought programs under "Start-All Programs".
Attachments
screenshot.png
My programs
User avatar
asmodeus
 
Posts: 483
Joined: Thu Oct 11, 2007 5:04 pm
Location: Germany
Score: 43 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Mon Mar 30, 2009 1:39 pm

Okay sorry...
I just think its cool to make installable game :D

Any advice to the game itself?
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby asmodeus » Mon Mar 30, 2009 1:59 pm

Bee-Ant wrote:Any advice to the game itself?

Mmhhh, I find the battles a bit slow. Sometimes I don't like to fight and I always have to wait. Could you make it a bit faster (or at least by pressing a key)?
User avatar
asmodeus
 
Posts: 483
Joined: Thu Oct 11, 2007 5:04 pm
Location: Germany
Score: 43 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Mon Mar 30, 2009 2:56 pm

The battle style is turn-based and based on timers. Maybe i can faster it a bit :D
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby jimmynewguy » Mon Mar 30, 2009 4:35 pm

it always says im going to fight the cat, and i get something else
example: when i get in a fight it will show the picture of a cat then i fought a mouse.

if you try to run youll get stuck in fight mode, and my apple didnt heal me

it's and excellent game and concept, just a bit buggy. keep working and im sure you will fix them all :D
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby asmodeus » Mon Mar 30, 2009 5:18 pm

Btw, one bug I found is that the pause menu didn't disappear once. It was just on the screen and moving with the view when walking up and down. It stayed there when moving left and right. It was away again when I fought an enemy.
User avatar
asmodeus
 
Posts: 483
Joined: Thu Oct 11, 2007 5:04 pm
Location: Germany
Score: 43 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Mon Mar 30, 2009 11:52 pm

I noticed that. Current bug found :
1. Last apple wont heal
2. Stuck on running

But i dont know about that pause menu thing...i will search.

Oh,that cat picture...i just havent made the other yet :P
Quite big and hard to make 24 different pictures :P

Thanks, please report me again once you found bug :D
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Wed May 20, 2009 2:29 pm

Yes everyone...one more week, one more week, one more week...

One more week then my long holiday (about 3 months) will come...
In that time, I will cotinue this project.

Until then, I will need helps of you again.
Thanks :D
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Lexcondran » Wed May 20, 2009 4:50 pm

? wow bit different than the first one
very interesting with the skills that people have
maybe many of the people on this website will meet up one day and start a gaming buisiness of the own
=[ too bad 90% have like no skills much
http://www.mediafire.com/?e4zzycilztdm1qm =My RPG APP FILE V. 3.0 {7/15/2010}
http://www.mediafire.com/?tjjmmmkzyga =My editable demo of my Rpg for people V2.3
viewtopic.php?f=6&t=10247 =Link to my RPG's (4.0) Topic =]
User avatar
Lexcondran
 
Posts: 229
Joined: Thu Jul 31, 2008 6:09 pm
Location: Tucson, Arizona, USA
Score: 8 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Sun May 24, 2009 2:17 pm

Im now rebuilding the game...
Edit the story and some gameplay...
Maybe it will be more different later :D
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Thu Jul 09, 2009 12:37 am

OK, later...i will add a species catalogue that contain informations about all the characters. About their species and sub species, area live, personal info, etc...

My question is, the recorded character in species catalogue are only characters you have met OR all characters are recorded from the start?

Thanx
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Hblade » Thu Jul 09, 2009 12:52 am

I just wanna know 1 thing, how the heck did you get your HP bar to calculate perfectly
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4455
Joined: Fri Dec 08, 2006 11:14 pm
Score: 180 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby jimmynewguy » Thu Jul 09, 2009 2:58 am

have the healthbar go from full to empty in the animation then

Code: Select all
if(health > 0)
{
animpos = abs((((double)health / healthmax) * nframes) - nframes);
}
if(health > healthmax)
{
health = healthmax;
}


Is how i always do it, and it works perfectly
Working on a probably too ambitious project! Wild-west-adventure-RPG-shooter-thing.
User avatar
jimmynewguy
 
Posts: 1137
Joined: Sat Mar 31, 2007 6:27 pm
Score: 89 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Thu Jul 09, 2009 7:57 am

What do you mean?
The animation changing depend on the hp left or the calculation of the damage?

The animation changing:
Code: Select all
ChangeAnimationDirection("Event Actor",STOPPED);
animpos=hp*100/maxhp;
//100 is the max frame


For the damage calculation:
Code: Select all
damage=0.5*(2*level/5+1)*atk*((movepower+100)/10)*((anger+150)/10)/enemydef/40;
enemyhp-=damage;
CreateActor("DamageText","icon","(none)","(none)",-20,-50,false);
sprintf(DamageText.text,"-%i",damage);

This is the formula i use.
Hope helps :D
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: WINTER BLAST 2 BETA (Testers needed download at page #7)

Postby Bee-Ant » Thu Jul 09, 2009 4:38 pm

Bee-Ant wrote:OK, later...i will add a species catalogue that contain informations about all the characters. About their species and sub species, area live, personal info, etc...

My question is, the recorded character in species catalogue are only characters you have met OR all characters are recorded from the start?

Thanx

I still need this question's answer...
Anyone plz... :(
Makslane?
User avatar
Bee-Ant
 
Posts: 3717
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

PreviousNext

Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron