THE WANDERER DEMO

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Re: THE WANDERER DEMO

Postby Game A Gogo » Sat Mar 08, 2008 3:16 am

Also, you might want to use another music D:
Programming games is an art,
    Respect it.
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Re: THE WANDERER DEMO

Postby Bee-Ant » Sat Mar 08, 2008 3:27 am

hehehehe :lol:
Yeah, you're right... :lol:
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Re: THE WANDERER DEMO

Postby equinox » Sat Mar 08, 2008 7:20 am

Beautiful graphics. Indeed a nice demo.

Can you compile for the GP2?
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Re: THE WANDERER DEMO

Postby Azou » Sat Mar 08, 2008 10:39 am

Cool demo!
Mine is in a "death point" because i've got (again!!)a new virus! :cry:
Like, 10 projects going on, but none of'em will ever be finished
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Re: THE WANDERER DEMO

Postby j2graves » Sat Mar 08, 2008 11:00 am

U may wanna make rivers with fishing to go with the hunting. just an idea.
No games to my name...
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Re: THE WANDERER DEMO

Postby Bee-Ant » Sun Mar 09, 2008 8:05 am

equinox wrote:Can you compile for the GP2?

Of course...but not now...
Just wait for the next version OK :D

I'll accept all positive and attracting ideas...so, give me more your idea :D
(dont worry, I'll add your name in credits) 8)
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Re: THE WANDERER DEMO

Postby Caaz Games » Sun Mar 09, 2008 9:00 am

how about........

someone asks you to go outside the town and bring back a wolfs tooth or something, but on your journey you find these outcasts, a town of "uncivilized" people, they attack you and put you in their jail while there you learn to speak their language and become their friends and they tell you all kinds of secrets and stuff and they want to invade your town and.... thats all i got
You are welcome to join my forum. 4 active members lol but it's a cool place. active... much talking :D it's fun!
http://caaz.freeforums.org/
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Re: THE WANDERER DEMO

Postby Bee-Ant » Sun Mar 09, 2008 9:15 am

lol...
I dont think that there will be wolfs at tropical VILLAGE...
But, I'll rethink it... :lol:
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Re: THE WANDERER DEMO - Z-DEPTH ?

Postby equinox » Sat Mar 22, 2008 10:08 am

Hi Bee,

I am trying to understand cpome it works in GE the z-depth.

Can you,please, can explain as do you use it, as you make the calculations for the NPCs / actor?

this way' I can perhaps use it?

Tnk1000.
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Re: THE WANDERER DEMO

Postby Bee-Ant » Tue Mar 25, 2008 8:28 am

What do you mean??? :roll: :roll:
About the zdepth, I use
AnyActor>DrawActor>ScriptEditor>
Code: Select all
ChangeZDepth("Event Actor", y*0.0001);

I got this code from Fuzzy, if you need more just ask him :D
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Re: THE WANDERER DEMO

Postby SquirmMaster » Mon Aug 16, 2010 11:18 pm

Are you still working on this game, your last post on this subject was in 2008
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Re: THE WANDERER DEMO

Postby Bee-Ant » Tue Aug 17, 2010 1:54 am

SquirmMaster wrote:Are you still working on this game, your last post on this subject was in 2008

Hmmm, no I think :(
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Re: THE WANDERER DEMO

Postby SquirmMaster » Tue Aug 17, 2010 2:03 am

Too bad :( Here is a idea maybe you can give out the source code for this game so someone can finish it. It has real potential. By the way I never seen you not complete a game till NOW :shock: so what are other games you have not completed.
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Re: THE WANDERER DEMO

Postby Bee-Ant » Tue Aug 17, 2010 2:10 am

Unfortunately, I lost the game data...
I have 2 completed games, Winter Blast 1 and Winter Blast 2
If you check my game collection here viewtopic.php?f=4&t=8252
Anything but WB1 and WB2 are uncompleted game :(
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Re: THE WANDERER DEMO

Postby SquirmMaster » Tue Aug 17, 2010 3:14 am

:shock: :shock: :shock: :shock: :shock: WHAT. MY WHOLE LIFE IS A LIE.
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