THE WANDERER DEMO

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Re: THE WANDERER DEMO

Postby Bee-Ant » Tue Aug 17, 2010 3:43 am

Well, actually not all the rest...
Some of them actually are finished, but just need more levels...such as Monster Egg World, Mario and the Golden Key, Digimon - BSOA, Darkboy - The Destruction of Violet Crystal, and Asteroid Avoider :D
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Re: THE WANDERER DEMO

Postby SquirmMaster » Tue Aug 17, 2010 5:10 am

Good and I thought my life was a lie. What a relief.
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Re: THE WANDERER DEMO

Postby SquirmMaster » Tue Aug 17, 2010 9:26 am

I have another idea can you try to recreate the source code so someone can finish it. :o
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Re: THE WANDERER DEMO

Postby Bee-Ant » Tue Aug 17, 2010 11:12 am

Are you supposing me to draw all the sprites again???
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Re: THE WANDERER DEMO

Postby PieOnGravyEquilDeath » Sat Aug 21, 2010 3:18 am

If anybody has ideas how I could go back on SquirmMaster tell me please. :!:
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Re: THE WANDERER DEMO

Postby alexandrefredenucci » Thu Aug 26, 2010 10:10 am

Really good game, i like the graphics :wink:
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Re: THE WANDERER DEMO

Postby NightOfHorror » Tue Dec 21, 2010 7:12 pm

Create the source Bee-Ant please. No good games should die. :cry:
viewtopic.php?f=2&t=12136
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Re: THE WANDERER DEMO

Postby lcl » Tue Dec 21, 2010 7:31 pm

NightOfHorror wrote:Create the source Bee-Ant please. No good games should die. :cry:

Can't you understand what work it'd be to create whole game again, and exactly same way...
And I think Bee-Ant is not interested in this game anymore. He has WBR under work. :D
SABRE (semi-3D engine) official development topic: viewtopic.php?f=6&t=12644
A game project that utilizes SABRE: viewtopic.php?f=4&t=13297
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Re: THE WANDERER DEMO

Postby NightOfHorror » Tue Dec 21, 2010 9:28 pm

lcl wrote:
NightOfHorror wrote:Create the source Bee-Ant please. No good games should die. :cry:

Can't you understand what work it'd be to create whole game again, and exactly same way...
And I think Bee-Ant is not interested in this game anymore. He has WBR under work. :D

always arguing. :lol:
viewtopic.php?f=2&t=12136
"I have not failed. I just found 10,000 ways that wont work." quoted by Thomas Edison.
Over the year, I decided my motto for me is I am knowledgeable, but not practical.
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Re: THE WANDERER DEMO

Postby lcl » Tue Dec 21, 2010 10:02 pm

NightOfHorror wrote:
lcl wrote:
NightOfHorror wrote:Create the source Bee-Ant please. No good games should die. :cry:

Can't you understand what work it'd be to create whole game again, and exactly same way...
And I think Bee-Ant is not interested in this game anymore. He has WBR under work. :D

always arguing. :lol:
:lol: We're a good team for that. :lol:
SABRE (semi-3D engine) official development topic: viewtopic.php?f=6&t=12644
A game project that utilizes SABRE: viewtopic.php?f=4&t=13297
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Re: THE WANDERER DEMO

Postby Bee-Ant » Wed Dec 22, 2010 2:54 am

The problem is, the current me is not the type that can work on many different project at the same time like I was before...
I found out working on many project at the same time will just make them left unfinished like this one.
And yes, I have WBR under work and will focus only on it :D
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Re: THE WANDERER DEMO

Postby Leif » Thu Dec 23, 2010 11:21 am

Feedback:

Make game running in window :D I have full HD monitor with 26" diagonal. Stretched window looks terrible :D
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Re: THE WANDERER DEMO

Postby Bee-Ant » Thu Dec 23, 2010 12:40 pm

Leif wrote:Feedback:

Make game running in window :D I have full HD monitor with 26" diagonal. Stretched window looks terrible :D

Yes sir! :D
Thanks for the feed back

Anyway this is feedback for this game or for future games?
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Re: THE WANDERER DEMO

Postby Leif » Thu Dec 23, 2010 1:57 pm

I think small-resolution games (640x480 or 800x600) better make windowed.
Most people now have high-resolution monitors, so stretching make game look less good.

Btw, game in small window can easily be played in office :wink:
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Re: THE WANDERER DEMO

Postby Hblade » Thu Dec 23, 2010 2:56 pm

CRT monitors are best for playing basic / old games ^^
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