☼ Attention Developers - Development Explosion

Talk about making games.

☼ Attention Developers - Development Explosion

Postby bat78 » Mon Jul 06, 2015 10:32 am

As you all know, me and thecpu (foxbot) are programming the perfect multi player support for Game-Editor.
It fits Game-Editor so perfectly,so no one will actually believe that gE is not meant for multi player gaming.
That because we love exploiting the world and ourselves.
________________________________________________________________________________________________________________________________________________
Anyway, today I will give you a small hint. What is that I am working on. The idea is old.. it is just that no one succeeded in accomplishing it on the desired level.
It is a key thing. As you can see in that video:

________________________________________________________________________________________________________________________________________________
Now cross-game programming is more than just possible. Now I can easily integrate advanced debugger, develop the C programming language, create generators, template generators, automatics, better and highly customizable syntax highlighting etc..
I am using the full potential of Arlo Text Rendering mechanism I created for Foxy Graphical Interfaces™ to completely rewrite the most advanced gui widget - The text box.
________________________________________________________________________________________________________________________________________________
The first usage of this widget is actually the Online Module. There it will be released publicly as well, along Wanle SCORE.
Future of "Project Game-Editor Revival" here
User avatar
bat78
 
Posts: 790
Joined: Sun Dec 14, 2008 9:13 pm
Location: Bulgaria, Sofia
Score: 83 Give a positive score

Re: ☼ Attention Developers - Development Explosion

Postby jonathang » Mon Jul 06, 2015 4:34 pm

Multiplayer Compatibility:
Can't wait for the multiplayer compatibility in gE, I bet you both have been working very hard at it! ;)
bat78 wrote:It fits Game-Editor so perfectly,so no one will actually believe that gE is not meant for multi player gaming.

This makes me even more psyched!

About the new scripting interface:
Highly customizable syntax highlighting: Just what I needed!
I love the new scripting box interface, and if this gets completed, gE will be a lot more user friendlier the way I see it! You sure made a seemingly never accomplished dream (The text box) come true right before my eyes! +1
Though, I don't really understand the moving background in the back. Is it from the default :oops:
P.S: The sound effect while typing can be disabled right? Just asking.
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
User avatar
jonathang
 
Posts: 694
Joined: Fri May 06, 2011 12:45 pm
Location: In front of my computer.
Score: 37 Give a positive score

Re: ☼ Attention Developers - Development Explosion

Postby bat78 » Mon Jul 06, 2015 4:36 pm

jonathang wrote:Multiplayer Compatibility:
Can't wait for the multiplayer compatibility in gE, I bet you both have been working very hard at it! ;)
bat78 wrote:It fits Game-Editor so perfectly,so no one will actually believe that gE is not meant for multi player gaming.

This makes me even more psyched!

About the new scripting interface:
Highly customizable syntax highlighting: Just what I needed!
I love the new scripting box interface, and if this gets completed, gE will be a lot more user friendlier the way I see it! You sure made a seemingly never accomplished dream (The text box) come true right before my eyes! +1
Though, I don't really understand the moving background in the back. Is it from the default :oops:
P.S: The sound effect while typing can be disabled right? Just asking.


:lol: Everything can be disabled.
This is in the text box's nature.
Yes, very highly customizable syntax highlighting. A smart one as well. And tabspaces etc. Because the text box features a lot and very powerful functions to interact with the structure of the text box. Like.. splitting it in tokens.
Last edited by bat78 on Mon Jul 06, 2015 4:40 pm, edited 1 time in total.
Future of "Project Game-Editor Revival" here
User avatar
bat78
 
Posts: 790
Joined: Sun Dec 14, 2008 9:13 pm
Location: Bulgaria, Sofia
Score: 83 Give a positive score

Re: ☼ Attention Developers - Development Explosion

Postby jonathang » Mon Jul 06, 2015 4:39 pm

Wow, this would make script editing a whole lot more customizable than before... Amazing :shock:
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
User avatar
jonathang
 
Posts: 694
Joined: Fri May 06, 2011 12:45 pm
Location: In front of my computer.
Score: 37 Give a positive score

Re: ☼ Attention Developers - Development Explosion

Postby bat78 » Mon Jul 06, 2015 4:41 pm

jonathang wrote:Wow, this would make script editing a whole lot more customizable than before... Amazing :shock:

Everyone will prefer using the cross-game-scripting than the local game's script editor. Can't count the benefits of this. And the fixes of the previous headaches.

People will be able to create their own scripting tools.
Line highlighting, bookmarks, snippets, templates etc

The text box is/will be designed to fully virtualize the total behavior of the """"real-life"""" standard text box GUI widget.

- Works with any .bff file (My own compression mechanism reduces their size tremendously and works with super user-friendly font converter)
- You can change the font at any time
- Multi-Line (Of course, since it is a text box not text entry)
- Navigation between liens and columns with arrows or mouse in order to erase/append character
- Selection. Copy/paste.
- Digital scrolling on both the axis.
- Rewritten type writer so in order to use the text box you won't need to add any code to Key Down event.
- Characters filter, limits, character/text attributes, functional button
- Safe positioning system, safe dimensional system
- Fully customizable interface
- Constant, stable FPS rate. Obvious changes only if auto-typing (Yes, rewriting the type writer allow'd me to recreate the behavior of the system one)
- 100% Canvas
- Easy setup
Just every single tool you've seen in text editors and IDEs :)

Just to elaborate the character filter is a re-implemented version of the type writer's ability to allow only a specific set of characters.
I pre-included every single possible set for ease of use and even one to convert standards to password(*)
Last edited by bat78 on Mon Jul 06, 2015 4:50 pm, edited 1 time in total.
Future of "Project Game-Editor Revival" here
User avatar
bat78
 
Posts: 790
Joined: Sun Dec 14, 2008 9:13 pm
Location: Bulgaria, Sofia
Score: 83 Give a positive score

Re: ☼ Attention Developers - Development Explosion

Postby jonathang » Mon Jul 06, 2015 4:47 pm

bat78 wrote:
jonathang wrote:Wow, this would make script editing a whole lot more customizable than before... Amazing :shock:

Everyone will prefer using the cross-game-scripting than the local game's script editor. Can't count the benefits of this. And the fixes of the previous headaches.

People will be able to create their own scripting tools.
Line highlighting, bookmarks, snippets, templates etc

The text box is/will be designed to fully virtualize the total behavior of the """"real-life"""" standard text box GUI widget.

- Works with any .bff file (My own compression mechanism reduces their size tremendously and works with super user-friendly font converter)
- You can change the font at any time
- Multi-Line (Of course, since it is a text box not text entry)
- Navigation between liens and columns with arrows or mouse in order to erase/append character
- Selection. Copy/paste.
- Digital scrolling on both the axis.
- Rewritten type writer so in order to use the text box you won't need to add any code to Key Down event.
- Characters filter, limits, character/text attributes, functional button
- Safe positioning system, safe dimensional system
- Fully customizable interface
- Constant, stable FPS rate. Obvious changes only if auto-typing (Yes, rewriting the type writer allow'd me to recreate the behavior of the system one)
- 100% Canvas
- Easy setup
Just every single tool you've seen in text editors and IDEs :)

The ones on bold is what I've been having difficulty in the current gE, really psyched to see them getting fixed!
Changing a font of one text actor, even using sprintf is still a bit hard for me, with this it sounds like we can even make rainbow and different letter sized text! :lol:
Currently: Semi-Active.
Working on: Maybe putting my test games in gamejolt, polishing them a bit, but I still don't know when.
User avatar
jonathang
 
Posts: 694
Joined: Fri May 06, 2011 12:45 pm
Location: In front of my computer.
Score: 37 Give a positive score

Re: ☼ Attention Developers - Development Explosion

Postby bat78 » Mon Jul 06, 2015 4:52 pm

Character attributes include
font, size, thickness, r, g, b, transparency

you can totally create a rainbow, blinking text, auto-typing, scrolling text and whatever :)
I think this text box widget could be even more advanced than the one provided by the linux kernel. (part of the standard graphical environment for GNOME and provided in GTK+)

Every programmer and old gE user with motivation can achieve this with many hours spent..
But what is interesting here is the quality.
All that power and infinite torment.. and it still haven't crash (or disintegrate). Even the FPS rate is constantly stable and predictable.
Code, despite long sticks to the standards and doesn't confront them in any manner. It is clear code for programmers.
Future of "Project Game-Editor Revival" here
User avatar
bat78
 
Posts: 790
Joined: Sun Dec 14, 2008 9:13 pm
Location: Bulgaria, Sofia
Score: 83 Give a positive score


Return to Game Development

Who is online

Users browsing this forum: No registered users and 1 guest

cron