TTM progress thread(only post criticism)

Talk about making games.

is background too distracting?

Poll ended at Sun Nov 06, 2011 11:03 pm

No(creator's pick)
2
67%
Yes
1
33%
 
Total votes : 3

Re: TTM progress thread

Postby EvanBlack » Sun Oct 09, 2011 5:10 am

Essential programming functions you should master.

Code: Select all
if(true)  // if the statement is true do the following. This
            //could be a simple math equation like if(2=1+1)

{ //this is a scope bracket, variables defined here only work here.

    int a;  // always add a semi colon after almost everything. This is an integer
             //variable, also known simply as a whole number variable.

    float b;  // this is a decimal number, it holds decimals with whole numbers,
                 //look up double on google

                               // This is white space, it doesn't mean anything to the
                               //compiler, you can have everything written on one line and
                               //it would mean the same
                               // thing to the compiler. Those // are comments, anything 
                               //in front of them will make a comment also /* */ makes
                               //comments.
                              /* written like this*/

    a = 1;       // Assign an integer variable the value of 1

    b = .5;      // Assign a decimal value to a float variable.

    while(1) {  break;//do this}  // This is a while loop, you will almost
                                              // never need to use these. They create a loop
                                              // until the value is false. This one would
                                              // be infinite but I put a break statement to make                 
                                              // sure the loop doesn't continue forever. But this
                                              // loop will always be true

    if(a) { break;}    // another if statement with a variable, the value is
                             // 1 = TRUE. If a = 0 then the if wouldn't do anything
                             // because its false. break; means
                             // break out of the loop. Good for while statements.

    for(a = 0; a < 10; ++a) { /* do this stuff 10 times*/} // for loop, this
                                        // is you most useful loop. It allows for iterations
                                        // and making redundant tasks automated.
} // end scope


Thats pretty simple stuff to understand, but also thats nearly everything you need to make good code. Almost everything in programming is some sort of loop and mathmatical equations that use data structures.

There are other useful functions available but to make good code first comes making a good design of what needs to be done.

You ask yourself, "What do I need to do to make this happen?" then you write out psuedo code that helps you figure it out, then you write the actual code, then debug the code.

70% design, 15% coding, 120% debugging... thats programming.
Last edited by EvanBlack on Sun Oct 09, 2011 5:18 am, edited 5 times in total.
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Re: TTM progress thread

Postby NightOfHorror » Sun Oct 09, 2011 5:14 am

Thank you for that Evan, +1. :)
viewtopic.php?f=2&t=12136
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Re: TTM progress thread

Postby NightOfHorror » Tue Oct 11, 2011 11:30 pm

I am about to add background for Level 1 thanks to Jagmaster. :D
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Re: TTM progress thread

Postby Wertyboy » Wed Oct 12, 2011 2:26 am

YES! Finally, NOH is improved his graphics. I waited this day for a long time
why don't you use PAINT.NET or RealWorld Paint.COM or maybe Photoshop?
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Re: TTM progress thread

Postby NightOfHorror » Wed Oct 12, 2011 2:37 am

My skill hasn't improved. The ship is made by my friends, and the backgrounds are done by Jag, so thank them. I am still as good as I was a year ago. :P
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Re: TTM progress thread

Postby lcl » Wed Oct 12, 2011 8:52 pm

Hey if you send me the actors graphics I could add some shade to them and try to improve them overall. :)
Having a temporary break of most GE related things. I'll be back.
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Re: TTM progress thread

Postby NightOfHorror » Wed Oct 12, 2011 9:54 pm

lcl wrote:Hey if you send me the actors graphics I could add some shade to them and try to improve them overall. :)

Thanks and I will give point when I can. Gave Jag a point.
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Re: TTM progress thread

Postby Bee-Ant » Fri Oct 14, 2011 5:03 pm

Nice, it's become better ^^
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Re: TTM progress thread

Postby NightOfHorror » Sat Oct 15, 2011 3:23 am

thanks :)
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Re: TTM progress thread

Postby Wertyboy » Mon Oct 17, 2011 4:18 am

NOH, can i help you about graphics, i'm not very good at it but did you see Stickmn TIW SplashScreen? It's completed by myself
Anyway, when this game is complete?
+1 For you - Game Improved
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Re: TTM progress thread

Postby NightOfHorror » Mon Oct 17, 2011 4:23 am

Wertyboy wrote:NOH, can i help you about graphics, i'm not very good at it but did you see Stickmn TIW SplashScreen? It's completed by myself
Anyway, when this game is complete?
+1 For you - Game Improved

Big thanks to you. lcl and Jagmaster got graphics tooken care of for me, but thanks. It will be complete when I say it's complete.
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Re: TTM progress thread

Postby Bee-Ant » Mon Oct 17, 2011 8:29 am

NightOfHorror wrote:It will be complete when I say it's complete.

Yay, so it's already completed now??? :)
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Re: TTM progress thread

Postby NightOfHorror » Mon Oct 17, 2011 8:15 pm

no, not even close. I haven't said it's complete yet.
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Re: TTM progress thread

Postby Bee-Ant » Tue Oct 18, 2011 1:49 am

NightOfHorror wrote:it's complete

:P
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Re: TTM progress thread

Postby Jagmaster » Tue Oct 18, 2011 2:47 pm

:shock:
*remembers magnet game* :lol: :lol: :lol:
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