real Time Clock - Am and PM, not militarry!

Learn how to make certain types of games and use gameEditor.

Re: real Time Clock - Am and PM, not militarry!

Postby Bee-Ant » Wed Oct 07, 2009 8:42 am

Yeah...DST you knock it !
User avatar
Bee-Ant
 
Posts: 3705
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Tue Oct 13, 2009 12:59 am

O.o
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4414
Joined: Fri Dec 08, 2006 11:14 pm
Score: 176 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Kalladdolf » Sat Oct 17, 2009 4:10 pm

LOL.
Also: Monkeys!
User avatar
Kalladdolf
 
Posts: 2428
Joined: Sat Sep 08, 2007 8:22 am
Location: Germany
Score: 119 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Bee-Ant » Sat Oct 17, 2009 5:36 pm

Hohoho, just kidding HBlade :P
User avatar
Bee-Ant
 
Posts: 3705
Joined: Wed Apr 11, 2007 12:05 pm
Location: Can bee found antywhere
Score: 210 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Tue Oct 20, 2009 3:46 pm

My ducky says hi O.o
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4414
Joined: Fri Dec 08, 2006 11:14 pm
Score: 176 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Wertyboy » Fri May 27, 2011 3:05 pm

is this topic still alive?
i want to ask
if 22:04, it is 10:4PM, i want to make it like 10:04 PM
How?
(Im using the fixed code anyway)
User avatar
Wertyboy
 
Posts: 526
Joined: Tue Jun 15, 2010 12:38 pm
Location: HCM City, Vietnam
Score: 42 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Fri May 27, 2011 7:07 pm

dunno, sorry :/ You could try if sec<10 then have it strcat(text, "0"); before finishing the seconds
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4414
Joined: Fri Dec 08, 2006 11:14 pm
Score: 176 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Game A Gogo » Fri May 27, 2011 8:22 pm

at one point in the scripts, you have this part of code sprintf(text, "%d:%d:%d AM", Hour, u.min, u.sec);
as you can see the %d is to display a double value (Hence the d), you could also use i (I'd recommend it) for integer values "%i"
But how to add padding zeros? easy like eating a pie you like! sprintf comes with more formatting options, replace the "%d" to "%02i", the 0 indicates that it should pad with 0's (If you leave it out, it will pad with spaces) and the 2 indicates how many digits you want to appear minimum.
So...
%02i could give out: "04"
%2i could give out: " 4"
%04i could give out: "0004"
Programming games is an art,
    Respect it.
User avatar
Game A Gogo
 
Posts: 3464
Joined: Wed Jun 29, 2005 10:49 pm
Location: French Canada *laughs*
Score: 181 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby skydereign » Fri May 27, 2011 8:28 pm

Just as an extra option, you can use this (I prefer it at least). It's pretty much just like Bee-Ant's, but it adjusts for a few things.
Code: Select all
stTime t = getTime();
sprintf(text, "%02d:%02d:%02d %s", t.hour%12, t.min, t.sec, (t.hour>11 ? "PM" : "AM"));


Oh, and there is no difference between using d or i. They both represent an int.
User avatar
skydereign
 
Posts: 3496
Joined: Mon Jul 28, 2008 8:29 am
Score: 579 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Fri May 27, 2011 8:59 pm

Sky
Your intelligence amazes me. You seem to always have a new and better way of doing things and so I wanna say congrats on being able to do this :P
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4414
Joined: Fri Dec 08, 2006 11:14 pm
Score: 176 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Wertyboy » Sat May 28, 2011 2:54 am

Game A Gogo wrote:at one point in the scripts, you have this part of code sprintf(text, "%d:%d:%d AM", Hour, u.min, u.sec);
as you can see the %d is to display a double value (Hence the d), you could also use i (I'd recommend it) for integer values "%i"
But how to add padding zeros? easy like eating a pie you like! sprintf comes with more formatting options, replace the "%d" to "%02i", the 0 indicates that it should pad with 0's (If you leave it out, it will pad with spaces) and the 2 indicates how many digits you want to appear minimum.
So...
%02i could give out: "04"
%2i could give out: " 4"
%04i could give out: "0004"

thx, so what about when 01:00 PM, i want it to: 13:00 (Removed AM & PM)
User avatar
Wertyboy
 
Posts: 526
Joined: Tue Jun 15, 2010 12:38 pm
Location: HCM City, Vietnam
Score: 42 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby MrJolteon » Sat May 28, 2011 5:33 am

Wertyboy wrote:
Game A Gogo wrote:at one point in the scripts, you have this part of code sprintf(text, "%d:%d:%d AM", Hour, u.min, u.sec);
as you can see the %d is to display a double value (Hence the d), you could also use i (I'd recommend it) for integer values "%i"
But how to add padding zeros? easy like eating a pie you like! sprintf comes with more formatting options, replace the "%d" to "%02i", the 0 indicates that it should pad with 0's (If you leave it out, it will pad with spaces) and the 2 indicates how many digits you want to appear minimum.
So...
%02i could give out: "04"
%2i could give out: " 4"
%04i could give out: "0004"

thx, so what about when 01:00 PM, i want it to: 13:00 (Removed AM & PM)

Here's a code I made a while back(Requires 4 text actors: Hours, minutes, seconds and : :, all codes goes into the : : actor. )
viewtopic.php?f=5&t=6667

Here's an example:
http://dl.dropbox.com/u/6984849/Clock%2 ... xample.zip
"We all want to help one another, human beings are like that. We want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another."
- Charlie Chaplin (1940)
(\__/)
(='.'=)
(")_(") #BunnyOverlord2015
User avatar
MrJolteon
 
Posts: 1993
Joined: Sat Aug 09, 2008 3:25 pm
Location: The "Share your nice pics" thread
Score: 79 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby Hblade » Sun May 29, 2011 1:27 pm

:D
Subscribe to my YouTube? - Yes| No
User avatar
Hblade
 
Posts: 4414
Joined: Fri Dec 08, 2006 11:14 pm
Score: 176 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby EvanBlack » Sun Oct 09, 2011 8:23 am

More clocks! XD I want to see some crazy stuff.

How much can you do with a clock anyway? I mean generally speaking you have a Digital, Analog, and Military. Can anyone make a sun dial?
(\__/) ( Soon... The world)
(O.o )< will be mine!____)
(> < )
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bunny Overlord 2012!
EvanBlack
 
Posts: 202
Joined: Fri Sep 30, 2011 10:17 am
Score: 19 Give a positive score

Re: real Time Clock - Am and PM, not militarry!

Postby MrJolteon » Sun Oct 09, 2011 3:28 pm

I guess, with enough coding skills
"We all want to help one another, human beings are like that. We want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another."
- Charlie Chaplin (1940)
(\__/)
(='.'=)
(")_(") #BunnyOverlord2015
User avatar
MrJolteon
 
Posts: 1993
Joined: Sat Aug 09, 2008 3:25 pm
Location: The "Share your nice pics" thread
Score: 79 Give a positive score

PreviousNext

Return to Tutorials

Who is online

Users browsing this forum: No registered users and 1 guest