iPhone Port

Questions, comments and discussion about the Game Editor development.

Re: iPhone Port

Postby makslane » Wed Sep 30, 2009 4:55 pm

There are no developers working on this port now.
I hope get someone to make the port.
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: iPhone Port

Postby j2graves » Thu Oct 22, 2009 5:52 pm

if GE gets an iphone port, I am certain GE will get more attention!
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Re: iPhone Port

Postby superman123 » Fri Dec 04, 2009 7:41 pm

its another way to have people make ipod apps with a computer other than a mac :D
look at my flash ball gamehttp://game-editor.com/forum/viewtopic.php?f=6&t=7285
aerogame websitehttp://www.aeroman.webs.com

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Re: iPhone Port

Postby j2graves » Thu Dec 24, 2009 11:06 am

I just thought of something; if GE is going to get an iphone port, then it would probably be best that GE be able to support MP3s for music and sounds.
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Re: iPhone Port

Postby Gaga » Wed Dec 30, 2009 7:05 pm

Hello

To sell a game for Iphone is a different thing as to port a game with GE. I would expect everyone who likes to export a game for Iphone has to register at apple to upload it to an iphone or only to the store
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Re: iPhone Port

Postby Kalladdolf » Wed Feb 24, 2010 4:15 pm

I have another question as to this iPhone port: Would it be developed legally with the iPhone SDK so games could also be sold on the AppStore and not only on jailbroke iPhones? Because that seems rather difficult to accomplish. I mean, there aren't many developers who have managed that yet.
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Re: iPhone Port

Postby makslane » Wed Feb 24, 2010 7:40 pm

The iPhone port must be developed to meet the requirements of the AppStore.
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Re: iPhone Port

Postby Kalladdolf » Fri Feb 26, 2010 9:04 pm

Well, I haven't really gone much into this website, but it looked quite decent, maybe you'll find someone there?
http://www.iphoneappquotes.com/
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Re: iPhone Port

Postby akr » Thu Mar 11, 2010 7:43 am

I decided to continue answering questions related to this topic here.

So, yes. After 3 hard weeks of coding the iphone prototype is working.
1945 is running at full speed on an iphone 3GS. This is real fun. Now folks
its time to consider to buy an iphone.

Furthermore all executable which are produced will also work on ipdad.

Requirements
-iphone 3G(s)
-recommended: iphone 3GS.

Features:
-Full Opengles support. Makes full use of iphones fast graphics acceleration engine.
-Landscape mode. SDL13 doesnt support yet. So have designed a patch with opengles and mouse coord transformation.
-WAV files so far. All games using wav files will work. No midi.
-Close to PC performance with full Xcode optimisation.
-ipad support
-engine only

ToDos:
-More music. Currently wav is working. More music engines to come.
-Accelerometer support. Will allow to do cool marble games.
-Compas support. Suggested by maks. At the moment cannot imagine what kind of games we could make with. Any ideas?
-Appstore submission tests. Its not clear yet if those apps will be accepted by apple appstore without issues.
-Code integration into master codebase

I also consider a apple snow leopard port of the total project.

Cheers
andreas
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: iPhone Port

Postby skydereign » Thu Mar 11, 2010 9:01 am

Impressive, another thing you might want to add is multi touch support as it is not supported in gameEditor, unless you got the port to identify the clicks already.
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Re: iPhone Port

Postby akr » Thu Mar 11, 2010 10:20 am

Current iPhone port supports touches. Multitouches not supported yet. Wonder if this is important in games...
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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Re: iPhone Port

Postby makslane » Thu Mar 11, 2010 4:16 pm

akr wrote:Furthermore all executable which are produced will also work on ipdad.


Just great :-)


WAV files so far. All games using wav files will work.


Are you using the standard SDL play functions? SDL uses an audio buffer. So using it will allow any sound works (ogg and MOD music too).


-Close to PC performance with full Xcode optimisation.
-ipad support
-engine only


:-)

More music. Currently wav is working. More music engines to come.


Ok

Accelerometer support. Will allow to do cool marble games.


Will works very well. The user can just call the function on the 'Draw Actor' event and decide what want to do.

Compas support. Suggested by maks. At the moment cannot imagine what kind of games we could make with. Any ideas?


Someone will think about :-)

Appstore submission tests. Its not clear yet if those apps will be accepted by apple appstore without issues.


IS is a very important step.


I also consider a apple snow leopard port of the total project.


Great :-)
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
If you like Game Editor, make a review!
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Re: iPhone Port

Postby makslane » Thu Mar 11, 2010 4:18 pm

akr wrote:Current iPhone port supports touches. Multitouches not supported yet. Wonder if this is important in games...


Music games (like Drums Challenge) :-)
Game Editor is an open source game creator software that's wants to pay it's developers to keep evolving.
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Re: iPhone Port

Postby Kalladdolf » Thu Mar 11, 2010 4:34 pm

First off, my respect for your awesome work on the iPhone port. This really gets my hopes up again.
Cheers, mate.

But as for the multitouch, you betcha it's gonna be important, since the iPhone has no buttons.
How, for instance, would you wanna control a simple Jump'n'run game like Super Mario? Most of the iPhone games have on-screen-controls.
And they couldn't do without the multitouch feature.

Requirements: iPhone 3G(S)? I have an iPod 2G. Maybe if we could work something out, I could test your engine sometime. Would be nice to find out if it also worked on slower devices.
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Re: iPhone Port

Postby akr » Thu Mar 11, 2010 6:40 pm

I played 1945, jewel case, checkers, space invaders.... and some more on the 3GS so far. Dont see any issue.
Co-Developer of GE engine

If u are interrested in new features of apple or android ge engines check the engine support website game-editor.net regulary.
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