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PostPosted: Fri May 26, 2006 11:58 pm
by DilloDude
frodo wrote:I put this in draw actor:

Code: Select all
if(gunangle=angle)ChangeAnimationDirection("Event Actor", STOPPED);


try
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if(gunangle == angle)

PostPosted: Sat May 27, 2006 2:21 pm
by frodo
It still doesn't work. This is realy weird...

PostPosted: Sat May 27, 2006 11:40 pm
by DilloDude
Try this demo using the animation from the abuse2 demo.