Direction, nframes, animpos

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Direction, nframes, animpos

Postby ckn087 » Thu Aug 24, 2017 12:55 pm

Hey guys! Working on a game and I am stuck with making my rooftop gun barrel rotate from left all the way to straight up in the air. I have made 5 animations starting with it pointed left, 45 degrees, and straight up with a couple more in between. My queston is, I was told to use the direction function, nframes, and animpos. I can't figure out what I'm doing as I am a beginner lol. If I can't do that I'd love to at least know how to make machine gun tracers or something shoot in the direction of my cursor. Thanks!!
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Re: Direction, nframes, animpos

Postby Kcee » Thu Aug 24, 2017 9:02 pm

The moon defender is a great tutorial for all your problems. Read the part where the cannon and cannon shot were coded.
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Re: Direction, nframes, animpos

Postby Kcee » Thu Aug 24, 2017 9:04 pm

If I have enough time, I might create a tutorial for you.
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Re: Direction, nframes, animpos

Postby ckn087 » Thu Aug 24, 2017 9:52 pm

Thank you Kcee. I read the tutorial you sent me a link to about using the direction function, nframes, animpos, and xscreen and i just couldn't figure it out lol. Im just trying to figure out how many frames i need in the animation to go from 270 degrees to 0. I have 5 so far. don't really have the best drawing app to rotate objects. I am using ms paint.
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Re: Direction, nframes, animpos

Postby Kcee » Fri Aug 25, 2017 8:06 am

Download Rotsprite, it will help you with rotating your objects.
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Re: Direction, nframes, animpos

Postby ckn087 » Fri Aug 25, 2017 2:18 pm

Awesome thanks man. My other paint programs blur my images when rotating and rotsprite says it doesn't do that so that's exactly what I have been looking for. I had a little luck with the bullets following my mouse cursor but still can't rotate gun just yet. I was also thinking about making a crosshair actor to replace my arrow cursor. Is that possible? I appreciate all your help!
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Re: Direction, nframes, animpos

Postby Kcee » Fri Aug 25, 2017 8:23 pm

You can disable the mouse cursor and make your crosshair actor follow the mouse, it will seem like the crosshair is the mouse itself. This topic will explain better http://game-editor.com/forum/viewtopic.php?p=80915#p80915
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Re: Direction, nframes, animpos

Postby Kcee » Fri Aug 25, 2017 8:32 pm

Got some crosshair ideas for you :wink:
crosshair.jpg
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Re: Direction, nframes, animpos

Postby ckn087 » Fri Aug 25, 2017 8:50 pm

Perfect thanks!
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Re: Direction, nframes, animpos

Postby Kcee » Sat Aug 26, 2017 5:41 am

Anytime.
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Re: Direction, nframes, animpos

Postby ckn087 » Fri Sep 01, 2017 1:23 pm

Still having problems with my cannon rotating with mouse. Is it ok to have my animations as multiple files? I tried to use the code in the moon defender tutorial but it isn't working right. My gun is on top of a building facing west (270) I don't want it to point farther down and it's suppose to stop when pointed straight up (0 degrees) but it only seems to move when my mouse is on the opposite side (east) like it's set up backwards. Sorry I'm not good with the mouse angles, direction, nframes, xscreen etc. I can share ged file if it would help but I'm not sure how to share a ged file so please let me know. Thanks!
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Re: Direction, nframes, animpos

Postby Kcee » Tue Sep 05, 2017 8:17 pm

I'm really sorry but i might not be able to help you with this one. You will need professional help, i'm just a rookie.
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Re: Direction, nframes, animpos

Postby Kcee » Tue Sep 05, 2017 8:17 pm

I'm really sorry but i might not be able to help you with this one. You will need professional help, i'm just a rookie.
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Re: Direction, nframes, animpos

Postby ckn087 » Tue Sep 05, 2017 10:15 pm

Hey you have been a lot of help already I appreciate it
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Re: Direction, nframes, animpos

Postby Kcee » Wed Sep 20, 2017 1:38 am

Thanks, I will try to do something.


Last bumped by ckn087 on Wed Sep 20, 2017 1:38 am.
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