From Game Editor
- Do the tutorials in the editor, a lot can be learned from them.
- Start small. Way smaller than you think. Then add to the stuff that works.
- Sometimes you'll have a game idea and find out its too hard for you, so if you
ever need help, just go to the GE forum and ask there.
- You should start with the core sprites of your game before programming, and you can get
the rest when you're ready. --Rux 23:42, 29 August 2008 (UTC)
- If something is exceedingly difficult, you may be doing it the wrong way.
- The best codes are often hard to understand at first; But they are important.
- Always try to get your scripting from completed games, when you can. If a game demo is missing common important functions, there's a good chance the author used poor coding, because poor coding is one of the things that makes games hard to finish.