From Game Editor
File
New Game
- Clear current Game
Clicking New Game will clear all actors and scripts. The majority of the game's Config settings will remain unaltered. The effected settings are, Icon File and Game title. All other settings will stay intact. For a complete reset to default, you must exit gameEditor and open it again.
Load Game
- Load a new game
Load game will discard the current game you are using. Load Game does not warn you about losing data from the current game. It will present you with a prompt.Select the desired ged. If no ged is entered when Load Game is clicked, it will present you with an error. Sometimes gameEditor will not be able to view new files, in the case of this error, you would need to go to the gameEditor init file. In this you would clear gameEditor's recent file path. This should reset gameEditor's load, allowing for new files. Another error that may happen while loading is when a .ged file has become corrupt, and loading such a file will cause the editor to hang.
Merge
- Merge current game with a newly loaded game
Merging a game will add any extra information from the chosen merged game. The merged game will keep the original game's, before merging, Config settings. Any overlapping actors will remain as they were in the original game. Events will not carry over, nor animations, or any other setting on the Actor. The same priority is displayed in Global code. To prevent loss of data, rename any desired scripts from the merging game. Remember, the original game takes priority.
Save
- Save current game
Save current game will save the .ged in the selected directory. After saving, the warning when closing gameEditor will disappear.
Export
- Create a game executable file for Windows, Linux or PocketPC
Export will allow you to create stand alone executables for the previously stated devices. The free trial of gameEditor for windows allows you to create Windows executables only, but does not limit your use of gameEditor. The executables will have the gameEditor logo, along with other preset rules of advertisement. The Linux trial version as of now does not permit executables, but it is being worked on.
List of Recent Games
In between the Export and Exit options are a list of the most recent games, clicking on them will load the game, and will not warn you of lost data if you do. The recognition will not extend to games of similar names. If at anytime you must clear this list, you can go to the gameEditor init file and clear the recent file path.
Exit
- Close the Game Editor
Exit game will prompt you if any changes have been made since your last save. You can also close gameEditor through other methods, having the same effect.
Add actor
- Add a new character to your game
Add actor will create an actor, of the chosen type, which is an essential part of game production. The actor types are;
Normal Canvas Wire Frame Region Filled Region
Each of these actor types allow for different events, each having advantages over the others. To see a description of each Actor type, click on this link
Path
- Add a new path or add an existing path to view and edit
Path's are a built in tool in gameEditor that creates movement for actors to follow. These are editable, to an extent. To read more on Paths, and their advatages and disadvatages, go to Paths.
Regions
Activation Regions
- Use to build a multilevel game in a single file
Activation Regions are a useful tool in gameEditor's versatile design. Basically, Activation Regions are to optimize your game, and create levels for your game. They allow for only certain actors to act, those within a region in which the view is partially in. In other words, all other actors' events are turned off, but still exist. This is similar to the actor setting in the actor panel that turns off events when out of view.
Show/Hide Regions
- Show or hide Activation Regions and Region Actors
These regions are shown as yellow boxes on the editor screens, but do not appear in game. To either show or hide the regions, you would use this.
Script
- Quick access to Global code and all actor's scripts
Scripts are the key to unlocking gameEditor's full potential. With scripts, you can implement all C code, aside from minor bugs in code. All the documented bugs are avoidable. Using this will allow you to access Global Code, and all actor's scripts. This may not be the best way to edit actors' scripts, as in larger games, this can fill up if many events are used. This is not the only way to reach Global code, but it is there. All script events are shown under Global code, the more recent events separated from the remaining events in alphabetical order by a line.
Game Mode
- Run the game
This button will run the current game you are working on. If there are any errors in your code, usually scripts, as most other possible errors are prevented by safety checks within gameEditor. Many, if not all errors that would prevent game mode from running are displayed while saving scripts. Other errors can occur within game mode that would either cause game mode to freeze or exit out of game mode. If it exits, then the error is usually displayed, along with its location. If it freezes, sometimes it can be exited by pressing escape. Escape on default will exit game mode, unless changed in the Config. If in game mode freezes and you are forced to quit gameEditor, if you are operating on a saved file, you can regain your lost data. One way to activate gameEditor's recovery is to enter full screen. More reading on game mode
Config
Set Game Properties
- Resolution, Mode, Game Title, etc.
The Game Properties have many different settings. For a list of all the config events along with a description of each one, go to Config. The Game Properties are settings such as screen resolution, frame rate, sound settings and other.
Set Editor Preferences
- (Grid settings, undo levels, etc.)
The Editor Preferences effect the editor. Some editable factors within the editor are grid color and size. For a list of all the config events along with a description of each one, go to Config.
Help
- Game Editor's help center. Click here to find the documentation and tutorials
When clicked, help is comprised of
- Demo Making of
- Events and Actions
- Game Stuff
- Getting Started
- Script
- About...
To see a description of each of these and a more general help questions, go to gameEditor Help.

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