FollowMouse

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  • FollowMouse:

Makes an Actor follow the mouse axis (X_AXIS, Y_AXIS, BOTH_AXIS, NONE_AXIS).


int FollowMouse(char *actorName, int axis)

  • actorName

- "Event Actor": Actor that is receiving the current event.

- "Parent Actor": Event Actor's parent, if actor has a parent.

- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.

- "Collide Actor": Actor that collided with the event Actor.

- Any Actor in game.

  • axis

X_AXIS

Y_AXIS

BOTH_AXIS

NONE_AXIS


Return 1 if success, 0 on error.

  • Script Editor Syntax:
FollowMouse("GamePaddle", X_AXIS);