DestroyActor

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  • DestroyActor:

Destroys an Actor


int DestroyActor(char *actorName)

  • actorName

- "Event Actor": Actor that is receiving the current event

- "Parent Actor": Event Actor's parent, if actor has a parent

- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action

- "Collide Actor": Actor that collided with the event Actor

- Any Actor in game


  • ex:

// Destroying an enemy when hit by a projectile

// Enemy->Collision (fireball)->Script Editor

DestroyActor("Event Actor");