From Game Editor
- CreateTimer:
Create a new timer.
int CreateTimer(char *actorName, char *timerName, int milliseconds)
- actorName
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if actor has a parent.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- timerName:
- the new timer's name. (The timerName must be defined in Create new timer panel) milliseconds: new timer tempo.
Return 1 if success, 0 on error.
- Script Editor Syntax:
CreateTimer("Event Actor", "MyTimer", 2000)