From Game Editor
cloneindex is an actor variable that is used to differentiate clones. In scripts, cloneindex can be used in a switch, allowing for individualized clone action.
switch(cloneindex) { case 0: // first clone r=255; b=0; g=0; break; case 1; // second clone r=0; b=255; g=0; break; case 2: // third clone r=0; b=0; g=255; break; }