From Game Editor
- ChangeZDepth:
This changes the zdepth of a given actor
int ChangeZDepth(char *actorName, double zdepth)
zdepth: 0.0 to 1.0 : 1 is closest to the screen, 0 is farthest
- actorName
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if actor has a parent.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- ex:
// Moving a card from the top of the deck to the bottom
// Card->Mouse Button Down->Script Editor
ChangeZDepth("Event Actor", 0.00);