From Game Editor
- ChangePath:
Change Actor path and set axis (X_AXIS, Y_AXIS, BOTH_AXIS).
int ChangePath(char *actorName, char *pathName, int axis)
- actorName
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if actor has a parent.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- pathName:
- any path name (including "no path" and "random path").
Return 1 if success, 0 on error.
- Script Editor Syntax:
ChangePath("MyActor", "path1", BOTH_AXIS);