From Game Editor
- ChangeParent:
Change an Actor's parent.
int ChangeParent(char *actorName, char *parentName)
- actorName:
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if exists.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- parentName:
Any Actor name (including "Event Actor", "Collide Actor", "Parent Actor", "Creator Actor" and "no parent").
- ex:
// Changing enemy_1's parent to boss_1 upon collision with door // Script Editor: player -> Collision (Any side of door)
ChangeParent("enemy_s", "boss_1");