From Game Editor
- ChangeCursor:
Change Actor cursor.
int ChangeCursor(char *actorName, char *imgName, int nFramesH, int nFramesV, int hotSpotX, int hotSpotY)
- actorName
- "Event Actor": Actor that is receiving the current event.
- "Parent Actor": Event Actor's parent, if actor has a parent.
- "Creator Actor": Event Actor's creator, if Event Actor has been created in some "Create Actor" action.
- "Collide Actor": Actor that collided with the event Actor.
- Any Actor in game.
- imgName:
- image file path relative to game directory.
- nFramesH:
- number of horizontal frames.
- nFramesV:
- number of vertical frames.
- hotSpotX:
- cursor x hot spot.
- hotSpotY:
- cursor y hot spot.
Return 1 if success, 0 on error.
- Script Editor Syntax:
ChangeCursor("Event Actor", "Ball.png", 1, 1, 0, 0);